Why DLNA?
Broadband is the new speed of choice. Meanwhile, new digital entertainment and mobile devices are introduced every day. Enabling these products to seamlessly interact is good for consumers. And for the industry.
Broadband is the new speed of choice. Meanwhile, new digital entertainment and mobile devices are introduced every day. Enabling these products to seamlessly interact is good for consumers. And for the industry.
DLNA Scope and StrategyScopeIn order to achieve the vision of digital interoperability in the home, DLNA has published a common set of industry design guidelines that allow manufacturers to participate in a growing marketplace of networked devices, leading to more innovation, simplicity and value for consumers. The DLNA Networked Device Interoperability Guidelines specify the interoperable building blocks that are available to build platforms and software infrastructure (see Figure 5). These Guidelines focus on interoperability between networked entertainment and media devices for personal media uses that involve images, audio and video. As new technology and standards become available, the Guidelines may broaden to cover other areas, such as home control, communications and advanced entertainment scenarios. Phased development of these Guidelines will take place to enable new user scenarios as they become important to consumers. This Figure 5 shows the technology ingredients covered by the DLNA Networked Device Interoperability Guidelines. For 2006 and beyond, the basic criteria for specific technology ingredients selected for these Guidelines include:
StrategyTo deliver on the vision of interoperability in the digital home, DLNA has focused on three key elements:
The following is an overview of each of these elements. Industry CollaborationAligning the key leaders in the CE, PC and mobile device industries on digital interoperability has been an essential first step for DLNA. However, industry collaboration has not been limited to just CE, PC and mobile device manufacturers—it has developed into an entire ecosystem of companies that together offer consumers a broad set of complementary products and services. This ecosystem includes contributors that are helping to bring all the necessary elements of the digital home to market and encompasses manufacturers, software and application developers, and service and content providers. In addition, the collaboration of industry leaders in DLNA has facilitated industry marketing and promotion while encouraging development, interoperability and support of home networked devices. Standards-Based InteroperabilityUnder DLNA's leadership, the industry has cooperated in the development of workable guidelines for product design that define interoperable building blocks for devices and software infrastructure. It covers physical media, network transports, media formats, streaming protocols and digital rights management mechanisms. Standards for these areas are defined in many different forums and compliance with these standards has been an important first step. The DLNA Networked Device Interoperability Guidelines were created in a unique cross-industry effort that combined the efforts of over 200 CE, PC, and mobile device manufacturers and other DLNA member companies from around the world, working together with the aim of achieving the world's first substantial platform for true interoperability between consumer electronics, personal computer and mobile devices. Since technology and standards continually change and improve, these DLNA Guidelines will also evolve over time and ensure continued interoperability as new and old technologies are mixed together and addressed by DLNA. Compelling ProductsFinally, diverse and interoperable products are necessary to provide consumers with broad, compelling experiences and value throughout their homes. To this end, the DLNA Networked Device Interoperability Guidelines define a total of twelve Device Classes in three Device Categories. Since a Device Class is the certifiable entity in DLNA, a DLNA CERTIFIED™ product must embody the functionality of one or more of the Device Classes. The initial set of DLNA guidelines mostly covered use cases between media servers and players in a home network. DLNA Networked Device Interoperability Guidelines Expanded, March 2006, added two new device class categories: Mobile Handheld Devices and Home Interoperability Devices. These Expanded Guidelines also include additional device classes and new usage scenarios; for example, enabling consumers to use a third device (such as a PDA) to control content flow between two primary player and server devices, like a television and a media server. The Home Network Device (HND) category is made up of five Device Classes that share system usages in the home network with the same media format and network connectivity requirements.
The Mobile Handheld Device (MHD) category is made up of five Device Classes that share the same system usages as the HND Device Category, but have different requirements for media format and network connectivity. The MHD category includes these Device Classes and functionalities:
MHDs interoperate with stationary devices on the DLNA home network, permitting a variety of use cases. Some examples include:
The Home Infrastructure Device (HID) category is comprised of two Device Classes:
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